Fighting in Old School RuneScape is simple but it is different from other MMORPGs. It doesn’t involve button mashing, but rather clicking and the character’s actions automatically taking care of the fighting. Mastering its intricacies can be a daunting task. We’ve put together this handy OSRS Combat Guide to help you get better at it and eliminate bosses with ease.
What do I need to know about combat in OSRS?
The combat system from Runescape to OSRS changed into a more exciting system. First of all, players are no longer stuck in 3-hit rounds, and can move around freely and kite monsters. The speed of a weapon is different, and classic games had the same rate for every weapon.
While combat is not a integral aspect of the game the majority of the content is based around it. In fact, the entire player base is dedicated to PvP or PvM battle. There are some nuances to it compared to other games but it’s not difficult to comprehend once you’ve mastered the fundamentals.
There are those who argue that OSRS is centered on melee as it is the major factor in determining your level of combat. Given that there are three different skills to be considered (Attacks as well as Strength and Defence), it is quite complex as well as dynamic than the other types of combat.
Attack helps determine the accuracy you have against an opponent. It doesn’t affect the maximum amount of damage. It is also a requirement in order to upgrade to higher-levels of weapons that will let you deal more damage.
Your attack’s accuracy is challenged against your opponent’s defense levels and stats on armor. The higher your attack skill is, the more likely you will hit enemies with high levels. If you make use of your weapon in a precise style, you gain an invisible +3 bonus to your level.
Strength is the ideal ability to attain 99 quickly since it’s what determines the maximum damage you can hit. You can train just as efficiently by raising your attack skill at a minimum level for you to master the weapon of your choice, then training to the max in strength. If you fight in an aggressive mode of attack, you gain an invisible 3rd bonus at this level.
In terms of weapons, a combination of speed and power is where most people go. The speedier guns (daggers or scimitars) are useful for mid-level fitness training. Others (Abyssal whips and Zamorakian Hastas) are slower but better for high-level monsters.
Some shields grant strength bonuses as well as 1-handed weapons like defenders, or a Dragonfire Shield. Instances, where players need to protect themselves from damage to their tanks, is generally masked by prayer however, sometimes high-end shields and tank gear are necessary.
Defense is the thing that separates primary games from “pures” and performs exactly as it is. The level of defense you have will help you to Melee, Range, and Magic, to a certain point. Similar to weapons and Attack, you will need to increase your defense to wear high-level armor.
Range came out in the old version of the game as an accessory ability. It wasn’t until the original Runescape 2 release that players were able to make use of it in close proximity without having to engage in combat. It’s often used to spot bosses and monsters and is one of the most efficient options for killing players.
Similar to melee combat, range strikes with random numbers and is calculated as the number of hits multiplied by 4. HP experience is also alotted the same, and many players use Range to increase their Hitpoints without increasing their level of combat.
While the most effective ranged weapons in the game are available through “pures”, you need a certain level of defense to gain access to mid or high-level armor. This includes dragonhide bodies as well as armor from the Karil Set, Third Age, and Armadyl armor.
The weapons range from slow to strong and fast with high DPS. If you’re fighting those with a low defense level, you will want to use a magic shortbow or blowpipe for the best experience. For monsters with high defense crossbows, or the Heavy Ballista are best suited to increase accuracy.
Melee armor adds a negative defensive bonus while using range. That’s why it was developed to be fought with melee combatants. However, some of the items such as shields or helmets won’t impact your accuracy much, which is why “range tanks” can be a viable character build.
Magic is the one that stands out in the way experience is calculated as well as how damage increases with level and equipment. Players will always gain experience, even if the hit is unsuccessful. Successful hits are determined the same way on top of the base experience, with the addition of Hitpoints experience.
The ability to defend against magic is dependent to both your Defence and the level of your Magic. Not too long ago, Jagex had revealed that Magic makes up 70 percent of your defense while the Defence skill is just 30percent of that equation.
It’s used as a an attack range, but it’s limited to the same speed of attack across all types of spells. In general, the DPS is not that good when compared with melee or range with the exception of niche applications. Certain bosses like the Barrows Brothers, are only vulnerable to magic, so it’s not used in every scenario.
The most coveted spell that is available in the game is Ice Barrage, being a part of the Ancient Spellbook. It is the highest damaging effect of all barrage spells. It can also block targets and freeze them in place. It is able to hit targets within three-by-3 tile areas that allows for speedy but costly Magic training.
Using the Lunar Spellbook doesn’t offer offensive spells, but the Vengeance spell is a well-known utility spell when used with melee or ranged combat. This spell will reflect large amounts of damage to the attacker when taking damage. This is beneficial in PvP to stack damage and increase the chance of KO.
After you wrap your head around this OSRS Combat Guide, you’ll realize it’s a combat strategy that doesn’t seem too complex. As you are able to use all three combat styles on the same character, you need to master all of your skills to ensure that your gameplay is dynamic.